Sounds dirty, I'm sure. But that's what we tend to call it around the table, and I can't quite think of another way to express the concept as far as a game-playing experience goes.
It's one of the really cool things that 4th Edition D&D has refined in the game, and now that I've been cooling my heels as a player on the other side of the DM's screen for a little while, it's something I find myself looking forward to in almost every session.
It's that moment when you've decided you've waited long enough, the conditions are perfect, and you're going to blow all your carefully hedged resources in one big move.
If, God forbid, you find yourself being drawn into an edition flamewar, repeat after me this little mantra: It doesn't really matter.
Yet I feel like we are sort of hacking ourselves into a bit of a rut - somehow I've lost some sort of enthusiasm for character drama that at one point came a lot easier, and I want it back.