Game Design

Poking around under the hood.

Old School Hack, you say?

Jan 12 2010

Yes, that's right.

The reason I haven't been posting very much is because I have, I've just been sneakily doing it over here.

Almost every D&D fan has probably hacked their own version of their favorite roleplaying game into something they can call their very own. But being a graphic designer, I guess I feel obligated to try to do it in style and then show it off.

Like most of us, most of my projects end up only half-finished, or ever existing really only in our minds as much as down on paper. Well, I'm happy to announce that I'm already over halfway finished with Old School Hack, and am fairly close to posting an honest-to-goodness playtest document shortly.

As much as I'd love to gush all about what the game is and what it's going to do for you (yes, you!), that was really the whole reason that I built a quick website for it, so I urge you to click on it and take a sniff at what's brewing in the pot (and then leave some comments if you want me to know how it smells). Yes, do it now! Er.. and thanks!

The High Point of a Gaming Session: Blowing your Wad

Jul 25 2009

Sounds dirty, I'm sure. But that's what we tend to call it around the table, and I can't quite think of another way to express the concept as far as a game-playing experience goes.

It's one of the really cool things that 4th Edition D&D has refined in the game, and now that I've been cooling my heels as a player on the other side of the DM's screen for a little while, it's something I find myself looking forward to in almost every session.

It's that moment when you've decided you've waited long enough, the conditions are perfect, and you're going to blow all your carefully hedged resources in one big move.