Adventure Design

Brainstorming encounters and series of encounters, whether it be site-based, event-based, flowchart, whichever.

Old School Hack, you say?

Jan 12 2010

Yes, that's right.

The reason I haven't been posting very much is because I have, I've just been sneakily doing it over here.

Almost every D&D fan has probably hacked their own version of their favorite roleplaying game into something they can call their very own. But being a graphic designer, I guess I feel obligated to try to do it in style and then show it off.

Like most of us, most of my projects end up only half-finished, or ever existing really only in our minds as much as down on paper. Well, I'm happy to announce that I'm already over halfway finished with Old School Hack, and am fairly close to posting an honest-to-goodness playtest document shortly.

As much as I'd love to gush all about what the game is and what it's going to do for you (yes, you!), that was really the whole reason that I built a quick website for it, so I urge you to click on it and take a sniff at what's brewing in the pot (and then leave some comments if you want me to know how it smells). Yes, do it now! Er.. and thanks!

The Glimmered Halls of Khazadrun

Jul 8 2009

One of my long-term goals for G3 is to get back into doing a lot more drawing and artwork, but I've been at a little bit of a creative impasse. To help jump-start some of my gaming doodlery, this weekend I purchased Tony Dowler's excellent solo mini-game, How to Host a Dungeon, and stayed up far too late last night using it to map out this little glorious place:

How to Host a Dungeon
Click here to see the high-rez scan.

A great time was had by all (being me), and the rules were clear, concise and made for an entertaining four or five hours worth of time, though I imagine if I did it again it'd go a lot faster now that I have a sense of the process (especially the complicated Age of Monsters).

The Search for Gorik Evanstar

Jun 26 2009

Part of the intent of this site is to record my brainstorming online and share it with other interested gamers. I thought I'd start this with the rebuilding of an original adventure I created about five years ago for my gaming group that my brother, at the time, claimed to be some of the best gaming he'd ever played in.

The adventure took place in my home-brewed world of the Vespyrth Reach, which was basically a by-the-numbers Greyhawk clone built of a variety of nations (mapping to, of course, a variety of alignments) struggling to tame a raw and dangerous wilderness. There was nothing world-specific about this adventure, though, so it should be adaptable to anywhere.